April 15, 2006
Two new political parties: The Imperialists (think Cylons, Goa’uld) and The Isolationists (the Vulcans, the Asgard). I created these because I wanted a political party that could be militaristic without being evil (an idealized Roman Empire comes to mind) and of course I had to create its counterweight; contemplative civilizations that could protect themselves if need be.
**** REQUIRES v1.1 or later of Galactic Civilizations II ****
“The Imperialist Party believes that there are only two real choices, to either be predator or prey. Their entire focus is on conquest for the sake of their own survival. Choosing this party will give your civilization a 30% bonus to military production and a 20% bonus to espionage.”
“The Isolationists are strong believers in keeping to themselves. Disagreements and discord between civilizations are distractions from true progress. Choosing this party will increase your research and loyalty by 15% each.”
Imperialist and Isolationist Parties
6/9/2007 9:39:42 AM
I'm doing a big Political Party mod, and I was wondering if I could incorporate modified versions of your parties? I have basically comparable parties in there already, but I could incorporate an edited version of your text, and you'd get credit. What do you think?