3 mb
11237 dls
February 27, 2006
This is a Zip file, containing the Human Style hull from the Bonus Pack, as well as some of its accompanying structural extras.

This file contains:
1) 3D Studio Max file of the hull and the extras.
2) CorelDraw File of the of the Texture, with mutable layers.
3) PSD File of the Texture (Created form the Corel File, Not everyone uses corel ;)
4) The final texture maps, used in game, diffuse, light and Normal map.

I am working on detailed tutorials on making models and textures for the game, but for now this will hopefully help people out.
1/28/2007 2:11:59 AM
how about a real instructions? no offence, but i dont have a clue how to get it downloaded onto anmi somthing. i have it extracted to other files but they dont show up. i need something more then a program and examples....

9/22/2006 11:06:57 AM
I have not tried to alter game files before. However, I find Gal Civ 2 most interesting in this regard. [I am very new (just under 1 month--am still playing my 1st game vs AI [game turn Augr 2226, normal/beginner] ) to GalCiv2.] The game and AI is bettter than in MOO2, even though I find the ship alteration process in MOO2 easier to perform (MOO3 was a dud!).
I definitely have already spent hours "desinging" my ships using the game provided capability... I will now try using your download.
As a recent retiree with a new PC toy and time on my hands, I I believe I have found a good, time consuming game that will keep me out of mischief and will keep me from driving my spouse batty.
Sincerely, my thanks. RKfmTx

4/8/2006 12:16:04 AM
very interested in the tutorials if you could post them or email me

3/21/2006 2:23:18 PM
Nice file but where do I unzip it to? Any help accepted.

3/19/2006 6:16:18 PM
I got an X file exported from Belnder/Lightwave...Now where do I put it? How do I tell Caliv its a valid, can use it etc etc.

3/17/2006 9:02:34 PM
Nice from the .png's I can see, but I don't know where to place the .cdr and the .psd, could someone tell me where to place those?

3/3/2006 5:52:50 PM
You need a X file exporter. We use Panda. Do a serch for Panda X file exporter, and you can find it.

3/3/2006 4:02:21 PM

Nice work.
How do you create the X file?

Live long and prosper

3/2/2006 10:49:52 AM
Very interested in the tutorials on making models and textures in particular.

2/28/2006 9:26:07 AM

Very helpfull!