1 mb
2388 dls
August 12, 2006
This is the Drakh Tanker from Babylon 5 as binary compressed X-File.
502 kb
6758 dls
July 31, 2006
This is the Drakh Raider from Babylon 5 as binarey-compressed X-File.
918 kb
2546 dls
July 31, 2006
This is the Drakh's Shuttle from Babylon 5 as binarey-compressed X-File.
2 mb
3723 dls
July 24, 2006
This is the Drakh Mothership from Babylon 5 as binary-compressed X-File.
2 mb
2925 dls
July 22, 2006
This is the Drakh Cruiser from Babylon 5 as binary compressed X-File.
652 kb
148219 dls
June 22, 2006
This is the Minbari Tinashi Light Cruiser from Babylon 5. See the readme.txt that is included in the ZIP for details.

v2.0 changes:
- added hardpoints inside the ships hull
- added thumbnail picture
- added XML example
- increased model size to be in line with my Earth Alliance Hyperion class cruiser
- slightly increased hardpoint size of weapons for easier access
1 mb
10569 dls
June 22, 2006
This is the White Star a medium sized fast Combat Vessel from Babylon 5 combining technology from both the Minbari and the Vorlons.

v2.0 changes:
- optimized textures again (using only 2 texture files now with some qualitative improvements, delete the old ones if you got them)
- moved some hardpoints to and added additional hardpoints inside the ship now. especially the first 2 engines will be placed there now autoamtically if you double click on the engines in the shipyard
- added thumbnail picture
- added XML example
481 kb
7940 dls
June 22, 2006
This file contains the Minbari Sharlin Warcruiser from Babylon 5 as binary compressed X-File. Please read included readme.txt for details.

v2.0 changes:
- added hardpoints inside the ships hull
- added thumbnail picture
- added XML example
- slightly increased model size to be in line with my Earth Alliance Warlock class Destroyer
151 kb
5454 dls
June 22, 2006
v2.2 changes:
- added hardpoints inside the ship
- added thumbnail picture
- added XML example

Version 2.1 of the Nial (hopefully) fixes the wrong orientation of the ship.
144 kb
4526 dls
June 22, 2006
This is the Lintira-Class Minbari Flyer from Babylon 5 as binary compressed X-File. Read the readme.txt for more details.

v2.0 changes:
- added hardpoints inside the ship
- added thumbnail picture
- added XML example
159 kb
7008 dls
June 22, 2006
This is the Shadow's main capital battleship as seen in Babylon 5. Consult the readme.txt for more information.

v2.0 changes:
- added hardpoints inside the ships hull
- added thumbnail picture
- added XML example
- slightly increased model
336 kb
3366 dls
June 16, 2006
This is the Minbari/ISA Blue Star from Babylon 5 as binary compressed X-File.
2 mb
6640 dls
May 27, 2006
This is the Earth Force Warlock Class Heavy Destroyer from Babylon 5.

v1.1.: changes:
- added engine hardpoints inside the ship so engines dont destroy the look and feel of the ship
- decreased size a bit to be more in line with the other EA ships

If you have any problems, questions or comments please post them here:
http://forums.galciv2.com/?ForumID=348&AID=110956#878939
1 mb
7322 dls
May 22, 2006
"It can go forward, it can go backward, and it can shoot. That's all about it." - Earth Alliance Senate Commission on Military Effectiveness

v2.0 changes:
- fixed lighting bug, the Nova will now correctly receive light from the top
- reduced size to be more in line with the Hyperion and Olympus Class
- changed engine hardpoints. the first 4 engine hardpoints are inside the models engines now. if you
double click on an engine in the ingame ship editor the firsz 4 engines will be placed automatically there.
That way the engines will not destroy the look and feel of the ship. There are still 4 visible engine hardpoints
available though.
- added thumbnail and XML example
1 mb
9181 dls
May 22, 2006
This is the Earth Force Omega Class Destroyer from Babylon 5 as binary compressed X-File.

v2.0 changes:
- increased size to be more in line with the Hyperion and Olympus Class, note that
I had to remove the rotating hull animation because with it the game wasnt able to scale
the ship correctly (way too large on the galactic map, or way too small in combat depending on the
models real size)
- changed engine hardpoints. the first engine hardpoints are inside the models engines now. if you
double click on an engine in the ingame ship editor the firsz 4 engines will be placed automatically there.
That way the engines will not destroy the look and feel of the ship. There are still visible engine hardpoints
available though.
- added thumbnail and XML example