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Hey, Tremo,
I'm doing a big Political Party mod, and I was wondering if I could incorporate modified versions of your parties? I have basically comparable parties in there already, but I could incorporate an edited version of your text, and you'd get credit. What do you think?
GP
Just so ya know I wasn't being serious, nice mod.
Hew the ecologists is a dunb name for them call them what they really are, hippies. And what's with the communists getting a 5% bonus to morale??? I have my doubts that Cubans are really like their dictator much or that the North Koreans like there retarded leader.
What did you mean by "main directory"? I kepp deleting, re-downloading the file and following the intuructions as best as I can, but when i starrt a gaame, the new partiies dont appear.
timo, just check the ability settings xml file. The numbers corresponding to the ability are also used for political party bonuses.
Example: 6=military production, ergo 6:20 means a 20% boost to military production.
Funny about ideologies -- they never quite live up to the promise. Nationalists ought to take a hit on Trade, Ecologists ought to take a hit on manufacturing, and Communists ought to take an economic hit. Just my two cents.
I'm making my own parties, but can you tell me what numbers mean what bonuses?
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