9 kb
6827 dls
July 26, 2006
After Playing a few games, which i enjoyed, i realised I didn't like the amount of space aboard ships. The fighter held 16 space while the huge ships had only 80. I also noticed that even at the end of my game the small ships took only a few less weeks to build than the huge hulls. I wanted huge battleships full of stuff, and fighters that could be built quick.

I made this mod which spaces out the hull sizes, making the tiny and small hulls even smaller, and the large and huge hulls... huger. The medium hulls were tweaked a bit but stayed about the same. I also tweaked the costs and speeds and HP.

I also noticed that the ship hulls did not have to be identical. I made a standard hull, then a more sacious hull and a more robust hull (HP) for each size. I also renamed the hulls.

This mod will make most of the pre-made ships not work, but you can still make your own as normal. I may increase the mod to add back in pre-made ships.

Just one file to this mod. place it in the GalCiv2\Mods\Default\Data folder.

I play tested it through a whole game, and it functions as it should; let me know if you have a problem.
5/16/2007 7:59:32 PM
never mind i worked my way around it, great stuff though.

5/14/2007 10:42:29 PM
what's you email address?

5/14/2007 10:13:37 PM
fantastic mod. i'll be messaging you soon, ok.

3/8/2007 4:32:23 PM
I can understand what Digital Seraph tries to do. Compare TIE-fighter with 2 lasers to a Star Destroyer (considered a large cruiser) with 60 turbolaser, 60 ion cannons and 10 tractor beams (not counting the point-defense lasers). I couldn't fit these amounts of weapons on a starship in GC2.

I'm giong to try this mod first thing in the morning (right now I'm working).

2/10/2007 2:25:34 AM
Hi, I'm interested in this mod but not at the expense of losing the core ships. You mentioned backfilling the original ships to have them and your larger ones but I don't see that post. Did you ever get around to doing it?

11/29/2006 10:06:17 PM
I tried to make a folder for default and data but it wouldn't work.

10/22/2006 10:40:51 AM
I cant get this mod to work. Digital Seraph do you have any suggestions?

9/11/2006 8:45:09 PM
Do you just throw it into the mods/default/data folder or does it need to be placed in another subfolder of data?

8/5/2006 4:27:42 AM
Do put on ship config or data/defult

7/31/2006 7:31:20 PM
Oh, note that it does not go into your my documents galciv folder but the one wher eyou installed the game. At least that was the only place i appeared to be able to activate the mod from.

7/31/2006 7:29:12 PM
In your GalCiv2 folder there is a mods folder
in the mods folder there is a default folder
in the default folder there is a data folder
put the file in the data folder.

If you don't have those folders, i guess i would suggest adding them. basically you need to be able to turn on the mods checkbox in the options menu in-game. I was unable to modify the default folder, so i put my mod in it.

are you on 1.3 beta or 1.2?

7/31/2006 1:30:50 PM
I dont see a mod/default/data folder .

7/31/2006 1:29:55 PM
I like your idea but am having trouble unzipping it. Do I put it in the data file under ship config?

7/27/2006 11:53:57 AM
Actually, I did know that. In the last game i won I had researched through the entire miniaturization tree.
My reason for the mod was not simply increase space, but to increase the difference in sizes of the hull types. I actually made tiny and small hulls smaller with less space.

7/26/2006 9:52:27 PM
You do know that ships aren't supposed to hold a lot unless you rsearch the miniturzation tech tree, right?