30 kb
6056 dls
June 2, 2006
This mod allows the player to play as the Dread Lords - the most powerful and evil force in the galaxy - as a custom race.

As long as you don't change anything on the screen, except the name fields, the stats and Dread Lord ship style will remain.

The Dread Lords also pack some nifty advantages. I couldn't find any "official" advantages in the game files (by which I mean the stats that the game actually uses for the Dread Lords) so I just stuck a whole load of stats at +500 etc. Which means the Dread Lords have very high advantages for almost everything.
5/19/2007 2:10:21 PM
Can this be used with Dark Avatar? If so, where do we extrat it to? Please be specific.

5/14/2007 12:59:22 AM
great stuff, although you might have gone overboard with the stats.

5/9/2007 5:35:43 PM
Can this be used with Dark Avatar? If so, where do we extract it to? Please be specific.

3/17/2007 2:35:23 AM
ok so when i downloaded this all i got is a file that ask me what program i want to run it with so i was just woundering if this is what i want and if so were do i put it so if anyone could help me that would be cool me e-mail is anthony.p.88@hotmail.com

11/4/2006 7:15:34 PM

9/19/2006 7:59:03 PM
Sorry for the double post, but there is not edit feature.

I overlooked the fact that you did at a bonus for sensors. (+2) I suggest a bigger bonus.

9/19/2006 7:56:33 PM
I actually looked through the XML files, and these are the real bonuses I found:

Dread Lords
Alignment 1
Description The Dread Lords are an ancient race who possess incredible power.
Homeworld Amalda
Homestar Amaldia


Galactic Warfare
Xeno Engineering

What I suggest is add more starting techs. Also, add a bonus to sensors, since the Dread Lords seem to know where everything is on the map.

9/18/2006 6:01:22 PM
Where do I put it lol?

7/27/2006 1:40:50 PM
The dreadlords only have the advantage of all techs in the campaign.

7/24/2006 4:34:45 AM
Great and it's good that you put in a 500 penalty to the dread lords and they can only have a few trade routes so it's not like a cheat.

7/20/2006 9:48:45 PM
Where do I extract the file(s)?

7/9/2006 11:41:45 PM
Just what i was looking for, cheers.

7/7/2006 4:30:32 PM
I've found out the problem. It happened to my mod too. Instead of using Window's built-in compression utility, try using a third-party one. That should work.

6/20/2006 2:56:50 PM
It sounds very good, but wher do I actually put it? Thanks, Matt.