94 kb
3033 dls
November 6, 2007
Make sure to back up all files before installing this mod! I am not responsible for any problems caused by the failure of a user to do this.

Features:
+ All functional components are now replaced with a blank model (invisible) and one hardpoint facing the same direction as the original hardpoint.
+ All weapons/defense/etc graphics still work
+ All components work as intended
+ The original component graphics have been replaced, therefore the AI will not make asymmetrical or ugly designs.
+ Works with all races and is bug-free (AFAIK)

DA and MV compatible. I believe this mod will work on all versions of GC2 thus far, however, it's untested on anything but DA 1.80b.
28 kb
1936 dls
October 29, 2007
Features:
+ Nearly all functional components are now replaced with a blank model (invisible) and one hardpoint facing the same direction as the original hardpoint. (Exceptions are the (still) currently impossible: Colony, Troop, and Advanced Troop Module)
+ All weapons/defense/etc graphics still work
+ All blank components work as intended
+ The AI will use the Blank Modules, allowing for cleaner ships on their part (I have found this to be exclusive, tell me if you find a time other than the excepted modules where they don't)
+ Blank components separated into their own tabs for ease of browsing
+ One can make an entire jewelry ship (with the help of KHSM) and not mar it with components
+ One can install a ship from another work (Star Wars, Star Trek, etc) and not mar it with components
+ Works with all races and bug-free (AFAIK)
+ Thumbnails for all blank components.
24 kb
3901 dls
July 1, 2006
Ultimate Design Freedom Mod v1.1 by Rasori
Rel. July 1, 2006

Features:
+ Nearly all functional components are now replaced with a blank model (invisible) and one hardpoint facing the same direction as the original hardpoint. (Exceptions are the currently impossible: Colony, Troop, and Advanced Troop Module)
+ All weapons/defense/etc graphics still work
+ All components except Colony Modules, Troop Modules, and Advanced Troop Modules work as intended
+ The AI will use the Blank Modules, allowing for cleaner ships on their part (I have found this to be exclusive, tell me if you find a time other than the excepted modules where they don't)
+ Blank components separated into their own tabs for ease of browsing
+ One can make an entire jewelry ship (with the help of KHSM) and not mar it with components
+ One can install a ship from another work (Star Wars, Star Trek, etc) and not mar it with components
+ Works with all races and bug-free (AFAIK)
+ (V1.1) Now includes thumbnails for all blank components.
4 kb
2236 dls
June 22, 2006
The Dynamic Abilities mod adds all working abilities not included with the game (Miniaturization, Logistics, and Interest Rates) for selection during race customization. It gives all abilities four levels, two good and two bad, that will take and give points to your ability point pool, respectively. Some levels of old abilities had to be removed in order to allow the new levels.

Updated to work on GC2 version 1.2
Critical typo on the speed ability fixed.