1 kb
2652 dls
May 6, 2006
T-01 Warhound
Ship Type: Altarina
Hull Type: Cargo

The Warhound is a troop Transport. Download contain only ship hull and extras, no components.
816 kb
9888 dls
May 6, 2006
This is the Earth Force Hyperion Class Cruiser from Babylon 5 as binary compressed X-File. Read the included readme.txt for details.

v1.2 changes:
- lighting bug fixed
- texture maps improved
66 kb
3937 dls
May 6, 2006
This is the Shadowscout from Babylon 5 as binary compressed X-File. Read the included readme.txt for details.
809 kb
4830 dls
April 23, 2006
Terran Alliance Federated Fleet Multi Ship pack ** For use with v 1.1 beta2 and later only **. 19 Human ships of various classes and Hull sizes designed for use by the Terran Alliance. Ships are base hulls only. No Weapons, Engines, Defenses, Sensors, or Modules are attached. The player can add things at their pleasure. Most will appear in the game with only the required Hull size tech researched. "Read Me First.text" file included in zip has full instructions.
Version 1.1 uploaded to correct issue with Heinlein Base colony ship not appearing. Only change is corrected xml file for that ship. To fix in eoriginal version, there are two methods, you only need to do one.

1)Open the Heinleinbase.xml file, and make the following changes:
Model line should Read: 'UD_HeinleinBase0' not 'UD_HeinleinBase'. Description line should read: 'Heinlein Base'. (No quotes).


2)Change the filename of the 'S0_UD_HeinleinBase0.shipcfg' file to 'S0_UD_HeinleinBase.shipcfg'
164 kb
5811 dls
April 23, 2006
This is the Brakiri Battle Cruiser from Babylon 5 as binary compressed X-File. Read the included readme.txt for details.
251 kb
7411 dls
April 23, 2006
This is the Excalibur from Babylon 5 as binary compressed X-File. Read the included readme.txt for details.
1 mb
2501 dls
April 21, 2006
This is just a quick hull I threw togeather as a test to make an animated hull.

1. Unzip all the files
2. Rename cargo_hauler.x to whatever hull you would like to replace (make sure you back up the file you're replacing!)
3. Place all files in your gfx/models directory

12 kb
0 dls
April 15, 2006
Name: Xseries Vessels
Race: Humans
Tech: Massive hull,adv troop trans,trade,sensores,armour

Note: grdat design its all in the massive hull tech so yeah you gotta work for these designs if you wanna use them.
31 kb
9044 dls
April 6, 2006
Six ships in the style of Star Trek's* Klingon Empire in small, medium, large, and huge sizes. To use: extract the files into "My Documents\My Games\GalCiv2\ships", start a game, select the desired ship, click "Update", equip with desired components, and save with a different name. You may then make the unequipped ship "Obsolete" so as to not overwrite it for future use. A player can use these as any race.

**** REQUIRES v1.1 or later of Galactic Civilizations II ****

(NOTE: You might play the custom race as Klingons: Courage +25, Hit Points +10, Loyalty +10, Military Production +20, Morale +10, soldiering +30, Weapons +15.)

*Star Trek and all Star Trek related items are the property of Paramount Entertainment.
2 mb
31669 dls
March 30, 2006
28 custom ships, variants for each hull size.
2 mb
3676 dls
March 21, 2006
Now two new ships, the Basis and the Sol

Look here (the language is German)

To install look at the readme
have fun

3 kb
38599 dls
March 20, 2006
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.

Install Instructions:
1) Extract .zip file to "My Documents\My Games\GalCiv2\ships" folder.
2) Start a New / Load a game where you are playing as a Custom Race.
3) Enter the Shipyard and the Borg Cube should be available (required techs: Space Weapons + New Propulsion)
3 mb
11831 dls
February 27, 2006
This is a Zip file, containing the Human Style hull from the Bonus Pack, as well as some of its accompanying structural extras.

This file contains:
1) 3D Studio Max file of the hull and the extras.
2) CorelDraw File of the of the Texture, with mutable layers.
3) PSD File of the Texture (Created form the Corel File, Not everyone uses corel ;)
4) The final texture maps, used in game, diffuse, light and Normal map.

I am working on detailed tutorials on making models and textures for the game, but for now this will hopefully help people out.