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May 18, 2006
A number of files containing GalCiv 2 in-game text, edited for grammar, readability, consistency, and logic.
With these files: small hulls are no longer "ideal for a heavy figher," you no longer equip your ships with "qauntum driver II," UP votes display as changes/week (rather than /month), large and huge hulls are presented with their correct logistics values, and much more.
A total of 10 files (out of a total 18) are corrected:
TechTree, GC2_Ships, InvTactics, Political Parties, Anomalies, Starbase Modules, GC2_Types, Planet Improvements, Events, UP Issues.
Four files (MapRaceInfo, ResourceTypes, CustomPlanets, and AbilityBonuses) are fine as is. RaceConfig is fine, and probably shouldn't be messed with (by me).
The only .xml files left to edit are three big ones: Flavor Text, GC2_Conversations, and GC2_Hints. I hope to tackle the first two pretty soon.

April 21, 2006
The first few games I've played I was wondered what was wrong. Then it hit me all races only excell at a few things, but have no weaknesses. Ofcourse thats not realy the case, as in normal live if you are good at one thing you bound to be not so good at something els. This is my first attemt at giving you the chooice to create your own flawed creation. The added bonus is that if u make a very weak race it grants you the extra points to improve your research for instance. Its my first attemt, not tested toughly so it might be a little bit flawed. Sugestions can be emailed to [email protected]
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