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June 6, 2007
NOTICE: I had forgotten to fully update the United Planets issues. I have fixed the problem, so please redownload.
I have updated my mod for Dark Avatar. After installing this mod, unzip to your mod folder. Then place the folders in the main mod folder. The English file contains everything in the original file, plus a few modest additions to make the Range Modules work. Place the English file in the data folder of your mod directory.
New Starbase Modules - New attack and defense modules for all Evil Weapons and Good Defense - New trading module for Neutral - A new influence module for Good - Two new Range Modules - Four new repair modules - Early defense modules - New protective field modules for military starbases (By TheShadowHawk) - Deffensive Stations, which work like battle stations
New Techs
- Updated techs from v1.2 example mod from Dread Lords Repair Techs Hull Techs 1 new logistics tech - Starship Range Techs All new techs will appear in groups
New United Planet Issues - Protect Minor Races (Three Years) - Protect Minor Races (Forever) - UP Headquarters (Forever) - Susspend Evil Trade - (None - Three Years)
The original mod for Dread Lords had a issue that protected starbases. However, there was a problem with the AI where they would try to attack anyway, causing lag time. I have commented this issue out. I have not tested thissue with Dark Avatar. If an one wants to try the issue and see if it works in Dark Avatar, simply uncomment the issue in the UPnited Planets XML file. If anyone has a fix for this problem, please do not hessitate to contact me.
If anyone has any suggestions or complaints, please let me know! You can either contact me here, or on the forum at http://forums.galciv2.com/index.aspx?AID=153127
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