Send Password
|
Create Account
All Categories
Anomalies
Campaigns
Conversations
Events
Improvements
Maps
Misc
Mods
Race Logos
Scenarios
Screenshots
Ship Components
Ship Models
Ship Parts
Ships
Technologies
Text
United Planets
User Interfaces
Author
Name
Created
Updated
Downloads
Rating
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
3 kb
4691 dls
January 25, 2007
Ships
This a huge hull and you need kyros hull system mod v1.8. This was not made for babylon 5 mod i just so happened to have a custom civ called the shadows, i nevered liked babylon 5 and never will, im a Star Trek fan :) It has no componants
EVIL CAPITALSHIP
by
brownzie
33 kb
2155 dls
January 25, 2007
Mods
Do you want an Earth raw map similar to this? Well, this raw terrain looks like this. I also changed the Earth like planets color schemes, so they look as ocean planets but with snow, mountains and deserts (just like the original earth like planets but with less ground).
I hope you like it
Earth raw map and Earth like color schemes
by
Lord Anger
7 kb
4055 dls
January 18, 2007
Misc
==== 1000+ Unique Star Names ====
For every version of the game i think, and languages too...
Description:
1000+ Star Names file that can be used in combination with Star Randomizer to experience a fully new fresh game every time... ENJOY ^_^
1000+ Star Names
by
Rub3n
162 kb
2994 dls
January 18, 2007
Misc
FOR THE ENGLISH VERSION OF THE GAME ONLY!!!
MS FrameWork 2.0 is required (like all the new software developed nowadays) so please install it before using this little utility ^_^
This Launcher when executed: verifies, shuffle and backup your STARS file every time, and then launch the game...
An original STARS.txt is provided for uninstallation purpose...
Read the ReadMe.txt and i hope u ENJOY!!! ^_^
Star Randomizer
by
Rub3n
66 kb
3283 dls
January 18, 2007
Mods
Changes in version 1.31
-Fixed the Dynamic Shielding Module so it appears in the game.
Changes in version 1.3
-Fixed the UP so the new UP issues show up
-Added two new starbase range modules
-Added new defense modules
-Added new ship assist and ship slow modules
-Added a new starbase range tech tree
-Added new a United Planet Issue, Protect Starbase
-Changed AI logic for Protect Minor Races UP vote so Good Races will vote to protect the minor races
-Doubled the range of the sensor modules
Changes in version 1.2
-Fixed the range modules!
-Added Deffensive Stations, which work like battle stations
-Added new protective field modules for military starbases
-Added a cost to the evil attack modules
-Added a cost to the Neutral Trading Post
Changes in Version 1.1
- Righteous Forum now has a cost
- Righteous Forum now requires the Galactic Forum
- Added techs from v1.2 example mod
- Added four new repair modules
- Added an early defense module
Original Mod:
New attack and defense modules for all Evil Weapons and Good Defense
New trading module for Neutral
A new influence module for Good
Two new Range Modules
Protect Minor Races (Three Years)
Protect Minor Races (Forever)
UP Headquarters (Forever)
Susspend Evil Trade - (None - Three Years)
TOV's Starbase and United Planets Mod 1.3
by
TOV
1 mb
7133 dls
January 15, 2007
Anomalies
This pack contains 10 new anomalies which appear during gameplay. They do not replace the existing set, but add to them, offering new possibilities. Each anomaly also comes with its own original, unique image!
Tested and functional in v1.4x of GC2.
For more information and installation instructions, please see Readme.txt within the download.
Thank you and enjoy.
-jk
JK-Anomaly Mod Pack v1
by
JK
146 kb
2585 dls
January 15, 2007
Misc
A series of new "doomsday" tactics which pretty much guarantee victory, provided you have a healthy bank account. Also, certain tactics may "destroy" the planet, making it uninhabitable.
Tactics include:
- Nuclear Apocalypse
- Mega Beam
- Mind Domination
- Mutagenetic Virus
All tactics include their own custom image and description. Updates will include a "Superweapons" branch to the tech tree for better realism, adjustments to cost as well as even more invasion tactics.
Please post any suggestions/bugs so that I can get to work on the next Doomsday project ^_^
Hail XENU!
Doomsday Tactics
by
EmperorCrawford
15 kb
3049 dls
January 15, 2007
Ship Components
A new mass driver to devastate enemy armor.
Compressed Succession Blaster
by
underwaterpiano
11 kb
3310 dls
January 15, 2007
Improvements
Everything you could ever want... in a box.
The UHJC is basically a super cheap planetary improvement which gives the player enormous bonuses on said planet, HOWEVER, there is no restriction on other races using it, meaning that games remain at the same (or perhaps greater) level of challenge for people who play above "Fool" and "Subnormal" difficulties.
I use the UHJC when I want to play a game where techs are researched fast and you can wield massive armies and stupendous influence. Its not meant to cheat, but to make the game more "epic", if you will.
NOTE: Some users may wish to increase the economy bonus the UHJC creates, as it can be very expensive to maintain them early in the game (usually doubling the bonus works).
The Ultimate Happy Joy Center
by
EmperorCrawford
418 kb
5810 dls
January 15, 2007
Mods
This mod includes tech branch giving usefull weapons and defenses.
Particles and radiation technology branch.
by
vernerio
3 mb
4478 dls
January 15, 2007
Mods
This is Dune mod based on Frank Herbert's Dune.
This mod adds:
Planet Arrakis
Planet Geidi Prime
Planet Caladan
Planet Sigma Draconis IV
Custom Race Spacing Guild of Navigators
Custom Race House Atreides
Custom Race House Harkonnen
Custom Race House Ordos
Custom Race Fremen
Dune Planets And Races
by
vernerio
116 kb
4470 dls
January 15, 2007
Ship Components
This mod adds cool ion torpedo weapon.
Ion Torpedo Weapon
by
vernerio
316 kb
2560 dls
January 5, 2007
User Interfaces
Black Userinterface of the X3GC2 - Rise of the Gerandor Republic Mod
Copyrights: Stefan Gersdorf ( I-Mod Productions )
visit www.i-mod-productions.de (site is in english too)
Install: just unzip into the Main Directory
Black Userinterface of the X3GC2 Mod
by
I-Mod Stefan
224 kb
8864 dls
January 5, 2007
Race Logos
Battlestar Galactica Logo
zazu
BSG 75 race logo
by
zazu
192 kb
3297 dls
December 25, 2006
Mods
I developed this mod to try and add another element of difficulty and another path to winning the game.
The Mod adds a new line of research which allows the player to start archeolgical digs and to research precurser technology.
Which eventually leads to being able to build improvements so the player can finally build a Precurser Sun-Flare Gun.
This gun is a true Dread Lord Weapon and can wipe out any ships with one hit. It will take almost as much time to research as a Technological Victory,
however, if you get the Sun-Flare Gun you should have no trouble winning the game by race annihilation unless of course other races have researched it as well.
Because of the time it takes the player will have to continue normal research methods, diplomacy and technological efforts or he may be destroyed before he can build the gun.
So it's a real toss up to which way you can and want to win. It's quite a challange.
So I hope you enjoy this. It's my first mod and it should work OK. I've tested it on GCII v1.4 If there are any problems, concerns, or constructive critisims, please let me know:
Email: cjljball@yahoo.com.au
Precurser Sun-Flare Mod
by
Lynx xxx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36