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December 1, 2013
REQUIRES GC2 VERSION 1.2 OR HIGHER!
Features:
+ New "Blank" hulls that consist only of a single disembodied hardpoint; create ships from only jewelry and components with no hull at all.
+ All hulls in the game are available as jewelry, including Dread Lord hulls (combined with blank hulls you can use any hull with any size or race, or multiple hulls at once).
+ "Fake" versions of Colony, Constructor, Transport, and Trade modules for making symmetrical ships. Includes the previously unused mirror version of the Constructor and Trade modules for correct Left/Right symmetry.
+ Hardpoint formations (disembodied hardpoint groupings). Includes single extension, dual mirrored, triple, quad, etc, up to a ring of 8. Also included are a cluster of 10 hardpoints for placing multiple items in one place, and a delta formation for making ships that look like groups of mini-fighters.
The mod has been restructured for 1.2, and now uses the mods folder. The various features of the mod are broken into multiple XML files as well so you can selectively disable the parts you don't want. More details in the readme.
READ THE INCLUDED README BEFORE USING!! You must start a new game to see the mod's effects; it will not work on a save made before installing it.
July 7, 2009
A Dutch localization of Dread Lords. It is about 80% complete and focuses on high quality translations. Work is progressing steady, the end result slowly becomes visible.
Version history: 0.1 - First release, user interface & names of in-game objects mostly translated 0.2 - Tooltips, political parties, invasion tactics fully translated. Large part of negotiations translated. Quality improvements to existing translations. 0.3 - Modified some screens to make translated texts fit better in available space. Lots of work on translating negotiations further. Ability bonus texts translated, race descriptions translated. Hints, starbase modules, cutscenes translated. 0.4 - Modified more screens to make translated text fit better. Fixed a few errors in the text. Small updates. 0.5 - Port to Dark Avatar, including importing & adapting existing texts, translating new text, modifying screens. Negotiations translation completed.
June 29, 2008
DOWNLOAD: http://www.i-mod-productions.com/downloads.php?do=file&id=78 FILE SIZE: 131 MB
Do not download the .zip file from this library, it does not contain the mod. Instead, download it from the link above.
DOWNLOAD: http://www.i-mod-productions.com/downloads.php?do=file&id=78 GC2 FORUM THREAD: http://forums.galciv2.com/316736 I-MOD FORUM THREAD: http://www.i-mod-productions.com/showthread.php?t=828 I-MOD SCREENSHOT GALLERY: http://www.i-mod-productions.com/photoplog/index.php?c=5
DESCRIPTION: High Resolution Graphics Mod V2.0 for Twilight of the Arnor by LogicSequence
This Mod: > Enhances the textures for all the races' homeworlds. > Adds new high resolution textures for secondary habitable planets in home star systems. > Adds new and completely unique high resolution textures to all of the planets in home star systems. > Replaces all Class 0 planet textures with high resolution versions, and adds over 100% more Class 0 planet textures! > Replaces planetary ring and moon textures with new and original high resolution versions. > Replaces planetary cloud textures with new and original high resolution versions. > Replaces all nebula backgrounds with brand new, original high-res versions. > Enhances the animated and static star graphics. > Adds colored star light from different colored stars. > Replaces various menu backgrounds in the game with easier-to-read versions. > Changes the default UI and race color settings for each race to make them more distinguishable on the mini-map. > Replaces the default Twilight planet textures with their high resolution versions. > Adds many new and original planet textures only available in this mod. > Nearly DOUBLE the amount of textures from HRGM v1.2! > Textures optimized to take up the least amount of memory possible!
Credits: > Mod Creator: LogicSequence > Art and Graphics: LogicSequence > Mod Director: LogicSequence
Beta Testers: > LogicSequence > Boogiebac > Kryo
Special Thanks to: > Boogiebac > Kryo > I-MOD Productions for file hosting
Content ©2008 by LogicSequence and LogicTEK Studios Inc. All Rights Reserved. Images ©2008 by LogicSequence and LogicTEK Studios Inc. All Rights Reserved. Re-distribution of those images is specifically prohibited.
The High Resolution Graphics Mod (HRG Mod) is an amateur endeavour with no relations to any of the instances mentioned below.
Galactic Civilizations, Galactic Civilizations: Altarian Prophecy, Galactic Civilizations Deluxe, Galactic Civilizations 2: Dread Lords, Galactic Civilizations 2 Gold, Galactic Civilizations 2: Dark Avatar, and Galactic Civilizations 2: Twilight of the Arnor, ©2003, ©2004, ©2006, ©2007, and ©2008 Stardock Corporation.
Galactic Civilizations, characters, names, and all related indicia are considered trademarks of Stardock Corporation and ©2003, ©2004, ©2006, ©2007, and ©2008 Stardock Corporation.
December 18, 2007
DOWNLOAD: http://87.118.120.219/downloads.php?do=file&id=56 FILE SIZE: 110 MB
Do not download the .zip file from this library, it does not contain the mod. Instead, download it from the link above.
DOWNLOAD: http://87.118.120.219/downloads.php?do=file&id=56 GC2 FORUM THREAD: http://forums.galciv2.com/?forumid=162&aid=170648 I-MOD FORUM THREAD: http://87.118.120.219/showthread.php?t=828 I-MOD SCREENSHOT GALLERY: http://87.118.120.219/photoplog/index.php?c=5
DESCRIPTION: High Resolution Graphics Mod v1.2 for DARK AVATAR by LogicSequence
This mod does the following: > Replaces the textures for all the races' homeworlds with new, original higher resolution versions. > Replaces all of the second habitable planets in the Races' home star systems with higher resolution textures. > Replaces all Class 0 planet textures with new, original higher resolution versions. > Replaces all ring and moon textures with new, original higher resolution versions. > Replaces all cloud textures with new, original higher resolution versions. > Includes authentic all-new Raw Terrain maps for all of the races' homeworlds. > Adds more color variation to the background nebulae. > Increases the quality of the star graphics. > Enables stars to give off colored light specific to their type. > Replaces all of the (class 0) planets in the Races' home star systems with higher resolution textures unique to their solar system. > And more!
Credits: > Mod Creator: LogicSequence > Art and Graphics: LogicSequence > Mod Director: LogicSequence
Beta Testers: > LogicSequence
Original Beta Testers: > LogicSequence > Kryo
Special Thanks to: > Kryo > Cari_Elf > CodeCritter > Stefan and I-Mod Productions > The entire Stardock GalCiv2 team
Content ©2007 by LogicSequence and LogicTEK Inc. All Rights Reserved. Some Images ©2007 by LogicSequence and LogicTEK Inc. All Rights Reserved. Re-distribution of those images is specifically prohibited.
The High Resolution Graphics Mod (HRG Mod) is an amateur endeavour with no relations to any of the instances mentioned below.
Galactic Civilizations, Galactic Civilizations: Altarian Prophecy, Galactic Civilizations Deluxe, Galactic Civilizations 2: Dread Lords, Galactic Civilizations 2 Gold, Galactic Civilizations 2: Dark Avatar, and Galactic Civilizations 2: Twilight of the Arnor, ©2003, ©2004, ©2006, ©2007, and ©2008 Stardock Corporation.
Galactic Civilizations, characters, names, and all related indicia are considered trademarks of Stardock Corporation and ©2003, ©2004, ©2006, ©2007, and ©2008 Stardock Corporation.
July 27, 2007
Implement All Racial Penalties (Negative Bonuses)
By General Pants
This mod implements negative racial bonuses for all racial abilities, including miniaturization, logistics, home planet quality, interest rates, and all of the exotic worlds colonization abilities. Every ability has been given one or more penalty options, which award bonus points for a reduction in the ability score.
Using this mod, you can make your Ultimate Jellyfish Race, who can't colonize Barren worlds, but can automatically colonize water worlds, and who need extra space in their ships for their watery "atmosphere." Enjoy!
This is a mod of the "Implement all Racial Abilities" mod by me, which was itself a mod of "MrKorx's Miniaturization & Logistics Mod" by MrKorx (with the latter author's permission).
V1.1: Based on player feedback, I have lowered the value of the Colonize Exotic Worlds abilities considerably. I originally set them high because I felt that they would be especially problematic for the AI. Of course, I don't recommend giving the AI these penalties anyway, so that doesn't really make much sense, does it? V1.2: Fixed minor typo that might or might not have affected play. Thanks to Mongo64 for pointing it out. V1.21: (unreleased) Updated readme file. V1.3: corrected minor typo pointed out by nooha.
INSTRUCTIONS: Extract these to yourfavoritmod/Data... for some reason, the AbilitiesBonus.xml will not work if you put it in Data/English, so please don't do that.
March 2, 2007
ALTERNATE DOWNLOAD: PATCH v1.02: http://thegalacticcore.com/mods/HRGMod_v102_patch.exe FILE SIZE: 2.91MB
FORUM THREAD: http://forums.galciv2.com/?forumid=348&aid=142714
DESCRIPTION: High Resolution Graphics Mod v1.02 by LogicSequence
This mod does the following: > Replaces the textures for all the races' homeworlds with new, original higher resolution versions. > Replaces all of the second habitable planets in the Races' home star systems with higher resolution textures. > Replaces all Class 0 planet textures with new, original higher resolution versions. > Replaces all ring and moon textures with new, original higher resolution versions. > Replaces all cloud textures with new, original higher resolution versions. > Includes authentic all-new Raw Terrain maps for all of the races' homeworlds. > Adds more color variation to the background nebulae. > Increases the quality of the star graphics. > Enables stars to give off colored light specific to their type. > Replaces all of the (class 0) planets in the Races' home star systems with higher resolution textures unique to their solar system.
CREDITS: > Mod Creator: LogicSequence > Art and Graphics: LogicSequence > Mod Director: LogicSequence
BETA TESTERS: > LogicSequence > Kryo
SPECIAL THANKS TO: > Kryo > Cari_Elf > CodeCritter > Drengin and TheGalacticCore.com > The entire Stardock GalCiv2 team
Content ©2007 by LogicSequence and LogicTEK Inc. All Rights Reserved. Some Images ©2007 by LogicSequence and LogicTEK Inc. All Rights Reserved. Re-distribution of those images is specifically prohibited.
The High Resolution Graphics Mod (HRG Mod) is an amateur endeavour with no relations to any of the instances mentioned below.
Galactic Civilizations, Galactic Civilizations: Altarian Prophecy, Galactic Civilizations Deluxe, Galactic Civilizations 2: Dread Lords, Galactic Civilizations 2 Gold, and Galactic Civilizations 2: Dark Avatar, ©2003, ©2004, ©2006, and ©2007 Stardock Corporation.
Galactic Civilizations, characters, names, and all related indicia are considered trademarks of Stardock Corporation and ©2003, ©2004, ©2006, and ©2007 Stardock Corporation.
June 9, 2006
--------------------------------- E-stab's Tech Tree Modification - more effects & higher costs - --------------------------------- Version 1.0 (12-May-2006)
Backup and replace your file in \GalCiv2\Data\English\ with this techtree.xml.
All changes listed below are additional effects, except when they replace old effects. No tech prerequisites have been added or changed, only tech costs and direct effects.
- reworked all tech costs to be higher and increase more further up the tree
- every new drive type gives +10% trade - the three trade techs give +25% trade, "neutral shipping" gives +50% trade - "xeno business" and "xeno cultural trends" now give +25% trade
- halved the range bonuses given by the support techs (to +10%/+20%/+25%/+25%)
- "advanced hulls" and "superior hulls" now give +10% hitpoints - "reinforced hull design" and "hardened hull design" now give +25% hitpoints
- the four economic techs now give +10% economics and trade - "galactic stock exchanges" even gives +20% trade
- the four industrial techs now give +10% social and military production
- the three terraforming techs now give +5% morale - the four morale techs now give +5%/+10%/+15%/+20% loyalty
- the five diplomacy techs now give +10%/+15%/+20%/+25%/+30% diplomacy - the three government techs now give +10% diplomacy and influence - the six influence techs now give +10% influence (+20% for "cultural conquest") - the moral alignment techs now give +10% diplomacy and influence - "concepts of malice" and "concepts of righteousness" give +25% loyalty additionally
- the first five research techs (those giving new buildings) now give +5% research - "neutrality learning centers" now gives +10% research - "deeper knowledge" now gives +10% research - "galactic understanding" now gives +10% diplomacy, influence, economics and production - "near omniscience" now gives +15% weapons, defense, hitpoints, soldiering, miniaturization and +5 logistics - "beyond mortality" now gives +25% morale and +50% loyalty
- each new weapon type (not the mark x ones) gives +5% weapons, +10% for the last - the three "evil" extra weapon techs now give +15% weapons - each new defense system (not the mark x ones) gives +5% defense, +10% for the last - the four "good" extra defense techs now give +10% defense - each logistics tech gives +1 logistics more
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