207 kb
2264 dls
April 15, 2006
For Battlestar Galactica fans, The flags that represent the 12 Colonies. Used as race logos, just unzip and then to use them in your game, just go to the my games folder in your documents, click on galciv 2 and drop them into the file labeled logos.

- this file happens to have the flag for aerelon which i mistakenly left out. oddly enough, i didnt notice there were only 11 not 12. fixed now though
123 kb
873 dls
April 15, 2006
United Worlds Federation flag is my first civ icon
1 kb
1464 dls
April 15, 2006
The standard "Protection Fields" module grants +3 defense against any of the three weapons types to nearby ships. Additional standard modules require adding to each specific defense type one at time. The included modules allow continuing to add to all types simultaneously.
(Note that the AI will have access to these modules as well.)

*** REQUIRES v1.1 or later of Galactic Civilizations II ****

To install: Place the included file in your “My Documents\My Games\GalCiv2\Mods\Data\StarbaseModules” directory.

Protection Fields II:
(Requires: Protection Fields)
Defense Assist (All Categories) +3
Cost: 0

Protection Fields III:
(Requires: Protection Fields II)
Defense Assist (All Categories) +4
Cost: 0

Protection Fields IV:
(Requires: Protection Fields III, Starbase Fortification)
Defense Assist (All Categories) +6
Cost: 300

Protection Fields V:
(Requires: Protection Fields IV, Starbase Fortification Mark II)
Defense Assist (All Categories) +8
Cost: 300

Protection Fields VI:
(Requires: Protection Fields V, Starbase Fortification Mark III)
Defense Assist (All Categories) +10
Cost: 300
12 kb
0 dls
April 15, 2006
Name: Xseries Vessels
Race: Humans
Tech: Massive hull,adv troop trans,trade,sensores,armour

Note: grdat design its all in the massive hull tech so yeah you gotta work for these designs if you wanna use them.
4 kb
5105 dls
April 15, 2006
Play with large ships or large ships and fleets available immediately. Includes four scenarios: two to play as human, the other two to play as the custom race.

Unzip the files to "\GalCiv2\Data\English\Scenarios" to use.
25 kb
3115 dls
April 15, 2006
Two new political parties: The Imperialists (think Cylons, Goa’uld) and The Isolationists (the Vulcans, the Asgard). I created these because I wanted a political party that could be militaristic without being evil (an idealized Roman Empire comes to mind) and of course I had to create its counterweight; contemplative civilizations that could protect themselves if need be.

**** REQUIRES v1.1 or later of Galactic Civilizations II ****

“The Imperialist Party believes that there are only two real choices, to either be predator or prey. Their entire focus is on conquest for the sake of their own survival. Choosing this party will give your civilization a 30% bonus to military production and a 20% bonus to espionage.”

“The Isolationists are strong believers in keeping to themselves. Disagreements and discord between civilizations are distractions from true progress. Choosing this party will increase your research and loyalty by 15% each.”
378 kb
1412 dls
April 6, 2006
Logo pack based on a logo from the Andromeda TV series. The 10 colors cover each major race.

Ive even included the master .psd so you can tweak it. :)
404 kb
2412 dls
April 6, 2006
An addition to all the in-game race logos that are flags from around the world. click on the picture to see all flags included, to use them in your game, just go to the my games folder in your documents, click on galciv 2 and drop them into the file labeled logos.
25 kb
1684 dls
April 6, 2006
A fancy Skull and Crossbones emblem, necessary for all self respecting space pirates.

Simply extract to my Documents/My Games/Gal Civ/Logos

Updated, definitely a .png file and now has black background.
32 kb
2424 dls
April 6, 2006
I saw there is a Rebel Alliance insignia here, so I thought, for fairness sake, that we should have the Imperial logo here, too. So here it is.
6 mb
1660787 dls
April 6, 2006
When I heard that Stardock was providing a Technology Tree, "this" is what I hoped it would look like.

This is only the 'Non-Weapon Related' portion of the Tech Tree. I really don't see a point of doing a graphical representaion of the Weapons & Defense trees, as they seem to be better looked at in spreadsheet form.

When printing these out, be sure to use the 'Legal' settings & paper for your printer (or else 'shrink' it down to fit on standard 'Letter' size).

I've gone over it pretty carefully, but as Frogboy says: "Bugs sometime make it through"
5 mb
7530 dls
April 6, 2006
Star Control Race Picture Pack

39 new race images for your pleasure.
I don’t have every race pic could not find decent looking ones.
So the pics are from Star Control II & Star Control III as well from StarCon a sequel never relesed.

Have fun!
395 kb
1004 dls
April 6, 2006
This is a screenshot of my new Disruptor effect.

This is a little Preview of the Great Startrek-Mod.

You get Information on "forum.startrekgc2.net"

31 kb
7028 dls
April 6, 2006
Six ships in the style of Star Trek's* Klingon Empire in small, medium, large, and huge sizes. To use: extract the files into "My Documents\My Games\GalCiv2\ships", start a game, select the desired ship, click "Update", equip with desired components, and save with a different name. You may then make the unequipped ship "Obsolete" so as to not overwrite it for future use. A player can use these as any race.

**** REQUIRES v1.1 or later of Galactic Civilizations II ****

(NOTE: You might play the custom race as Klingons: Courage +25, Hit Points +10, Loyalty +10, Military Production +20, Morale +10, soldiering +30, Weapons +15.)

*Star Trek and all Star Trek related items are the property of Paramount Entertainment.
356 kb
2002 dls
April 6, 2006
This is my changed Phasor, you only have to put these files into ->"GFX" -> "weapons" directory

Have Fun and enjoy the battles!

Please give me a response of what you think of it :D