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1 mb
2557 dls
April 21, 2006
Ships
This is just a quick hull I threw togeather as a test to make an animated hull.
INSTALLATION NOTES:
1. Unzip all the files
2. Rename cargo_hauler.x to whatever hull you would like to replace (make sure you back up the file you're replacing!)
3. Place all files in your gfx/models directory
-Stick
Cargo Hauler Animated Hull
by
StickMan9000
2 kb
5503 dls
April 21, 2006
Improvements
Ancient Sparta’s citizens — warriors all — would train nearly continuously in “gymnasia” for battle when they weren’t actually at war. If you’ve a starfaring civilization of warriors in your game, these “Planetary Improvements” might add just the flavor you need.
*** REQUIRES v1.1 or later of Galactic Civilizations II ****
To install: Place the included file in your “My Documents\My Games\GalCiv2\Mods\Data\PlanetImprovements” directory.
Military Academy:
(Required Tech: Space Militarization)
Martial training for our youth increases a planet's defenses.
Limit: 1 per planet
+10 Planetary Defense
Militia Training Center:
(Required Tech: Planetary Defense)
An intensive military training center makes our citizens more effective soldiers and increases the planet's defenses.
Upgrades: Militia Training Center
Limit: 1 per planet
+15 Planetary Defense
+03 Soldiering
+05 Planetary Economy
Planetary Fortress:
(Required Tech: Supreme Planetary Defense)
An entrenched martial culture makes our citizens excellent soldiers and experts at guerilla warfare.
Upgrades: Militia Training Center
Limit: 1 per planet
+20 Planetary Defense
+05 Soldiering
+05 Planetary Economy
And also...
Public Information Center:
(Required Tech: Good and Evil)
[Replaces Secret Police for free -- Good civilizations wouldn't be "disappearing" people -- but is identical in effect.]
By debunking dissident ideas, this center will give a boost to the base approval rating of whatever planet it's built upon by 20%.
Warrior Culture Planetary Improvements
by
TheShadowHawk
127 kb
2202 dls
April 21, 2006
Race Logos
This is my second logo and I hope that you have as much fun using it as I did making it. : )
United Confederation
by
RoseburgChristian
761 kb
3749 dls
April 21, 2006
Misc
This is a description of what I did to import the White Star into GC2 including: Exporting from Freespace, Importing into 3DS Max, Texturing and the adding of dummies/hardpoints.
Its pretty straight forward and for the experienced modder or modeller won't contain much if anything new, but I was asked to write something like this so here we go.
Modding Example: White Star
by
Coplann
207 kb
3921 dls
April 15, 2006
Race Logos
For Battlestar Galactica fans, The flags that represent the 12 Colonies. Used as race logos, just unzip and then to use them in your game, just go to the my games folder in your documents, click on galciv 2 and drop them into the file labeled logos.
- this file happens to have the flag for aerelon which i mistakenly left out. oddly enough, i didnt notice there were only 11 not 12. fixed now though
BSG 12 Colony Flags (race logo)
by
Josh_88
123 kb
2062 dls
April 15, 2006
Race Logos
United Worlds Federation flag is my first civ icon
United Worlds Federation Flag
by
RoseburgChristian
1 kb
2678 dls
April 15, 2006
Misc
The standard "Protection Fields" module grants +3 defense against any of the three weapons types to nearby ships. Additional standard modules require adding to each specific defense type one at time. The included modules allow continuing to add to all types simultaneously.
(Note that the AI will have access to these modules as well.)
*** REQUIRES v1.1 or later of Galactic Civilizations II ****
To install: Place the included file in your “My Documents\My Games\GalCiv2\Mods\Data\StarbaseModules” directory.
Protection Fields II:
(Requires: Protection Fields)
Defense Assist (All Categories) +3
Cost: 0
Protection Fields III:
(Requires: Protection Fields II)
Defense Assist (All Categories) +4
Cost: 0
Protection Fields IV:
(Requires: Protection Fields III, Starbase Fortification)
Defense Assist (All Categories) +6
Cost: 300
Protection Fields V:
(Requires: Protection Fields IV, Starbase Fortification Mark II)
Defense Assist (All Categories) +8
Cost: 300
Protection Fields VI:
(Requires: Protection Fields V, Starbase Fortification Mark III)
Defense Assist (All Categories) +10
Cost: 300
Defense Assist Starbase Modules
by
TheShadowHawk
12 kb
0 dls
April 15, 2006
Ships
Name: Xseries Vessels
Race: Humans
Tech: Massive hull,adv troop trans,trade,sensores,armour
Note: grdat design its all in the massive hull tech so yeah you gotta work for these designs if you wanna use them.
Xseries vessel
by
colbmista
4 kb
6476 dls
April 15, 2006
Scenarios
Play with large ships or large ships and fleets available immediately. Includes four scenarios: two to play as human, the other two to play as the custom race.
Unzip the files to "\GalCiv2\Data\English\Scenarios" to use.
Fleet Builder Scenarios
by
TheShadowHawk
25 kb
4706 dls
April 15, 2006
Misc
Two new political parties: The Imperialists (think Cylons, Goa’uld) and The Isolationists (the Vulcans, the Asgard). I created these because I wanted a political party that could be militaristic without being evil (an idealized Roman Empire comes to mind) and of course I had to create its counterweight; contemplative civilizations that could protect themselves if need be.
**** REQUIRES v1.1 or later of Galactic Civilizations II ****
“The Imperialist Party believes that there are only two real choices, to either be predator or prey. Their entire focus is on conquest for the sake of their own survival. Choosing this party will give your civilization a 30% bonus to military production and a 20% bonus to espionage.”
“The Isolationists are strong believers in keeping to themselves. Disagreements and discord between civilizations are distractions from true progress. Choosing this party will increase your research and loyalty by 15% each.”
Imperialist and Isolationist Parties
by
TheShadowHawk
378 kb
2792 dls
April 6, 2006
Race Logos
Logo pack based on a logo from the Andromeda TV series. The 10 colors cover each major race.
Ive even included the master .psd so you can tweak it. :)
Andromeda logo pack
by
EventHorizon
404 kb
3971 dls
April 6, 2006
Race Logos
An addition to all the in-game race logos that are flags from around the world. click on the picture to see all flags included, to use them in your game, just go to the my games folder in your documents, click on galciv 2 and drop them into the file labeled logos.
Flags of the world
by
Josh_88
25 kb
2887 dls
April 6, 2006
Race Logos
A fancy Skull and Crossbones emblem, necessary for all self respecting space pirates.
Simply extract to my Documents/My Games/Gal Civ/Logos
Updated, definitely a .png file and now has black background.
Skull and Crossbones
by
NeoWolfen
32 kb
3989 dls
April 6, 2006
Race Logos
I saw there is a Rebel Alliance insignia here, so I thought, for fairness sake, that we should have the Imperial logo here, too. So here it is.
Empire Emblem
by
Ironlion45
6 mb
1664292 dls
April 6, 2006
Misc
When I heard that Stardock was providing a Technology Tree, "this" is what I hoped it would look like.
This is only the 'Non-Weapon Related' portion of the Tech Tree. I really don't see a point of doing a graphical representaion of the Weapons & Defense trees, as they seem to be better looked at in spreadsheet form.
When printing these out, be sure to use the 'Legal' settings & paper for your printer (or else 'shrink' it down to fit on standard 'Letter' size).
I've gone over it pretty carefully, but as Frogboy says: "Bugs sometime make it through"
Technology Tree - Reference Sheets
by
BinnisterGC2
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