6 kb
2820 dls
July 11, 2007

Beam Multiplier Field III comes after Beam Multiplier Field I?
Missile Bloom III comes after Missile Bloom I?
Omega Cannon I comes after Energy Grid???

This Needs some fixing...
So I proudly announce my patch that fixes up the starbase modules in the game.

I also included 15 new modules for military starbases.
And 4 new modules to defend your starbases.

19 altogether.
Installation instructions included, read the readme, thats why they named it that. :)
58 kb
9961 dls
July 11, 2007
A mod to replace the original 'Trade Route Established' image.

Instructions for installation included in zip file.


** Updated for DA **
3 mb
3196 dls
July 9, 2007
This makeover is same as v2.0, but adds transwarp engine, and is Dark Avatar usable.

Installation notes in zip file.
370 kb
11217 dls
July 9, 2007
General Pants' Political Party Proliferation

by General Pants

This mod includes 32 additional political parties, for a total of 40... try building a consensus now! These parties have been carefully balanced using a detailed comparison of abilities costs and AI preference. Many have asymmetric "penalties" to balance out their bonuses; you lose more if you lose power than you got for being in power. Among the parties you will find some "singleton" (one-bonus), and some "dilettante" (three- or four-bonus) parties, as well as more conventional ones. All have original logos and almost-clever flavor text. A bonus table comparing all parties, and the bonuses for all races, is included!

V1.1: fixed some typos found by Lukas Dettlinger.

For anyone who is wondering, all 40 parties appear in the game, and participate in elections! A slider appears in the relevant dialogues, so you can scroll through them.

Unzip in your favorite mod folder.
238 kb
4970 dls
July 9, 2007

Later in the game it can be a pain trying to cram everything you need into a regular cargo hull. Fortunately, your empire's commercial interests already have an answer, the "bulk cargo" hull. These hulls are used to carry extra-large loads, including spacedocks, mobile refineries, and even starship hulls. They can carry more, but they are no less fragile than their smaller counterparts. These hulls become available after you successfully research Large Scale Building.

Extract to your favorite mod folder.
9 kb
6937 dls
July 9, 2007
This mod changes the look of the Military starbase to something different.

Full install directions are included in the zip

Comments always welcomed (good or bad)


3 kb
4742 dls
July 7, 2007
This Mod Gives you begining ability options that are half the cost (or as cheap as I could make them) with double the actual bonus!

It also includes two new ability bonuses, Logistics & Miniturization.

Note: The Logistics options will not add that to your logistics ability, instead, they will set the option bonus AS you logistics ability, so there is a default option that is free and sets your logistics to a default of 6.

Version 1.4x and above only!
Unzip to whichever mod folder you want and have fun!

Some feedback on how to make it better would also be nice!
7 mb
5362 dls
July 7, 2007
What if mankind wasn't united before Hyperdrive was invented? This mod contains 25 major races, all of which are present-day nations and leaders.

See www.tbsmodder.co.uk for more details.
18 kb
6410 dls
July 7, 2007
This mod changes the look of the Cultural starbase to something different.

Full install directions are included in the zip

Comments always welcomed (good or bad)


15 kb
6196 dls
July 6, 2007
This mod changes the look of the economy starbase to something different.

Full install directions are included in the zip

Comments always welcomed (good or bad)


9 mb
2979 dls
July 5, 2007
This little mod gives some alternate textures for the Asteroids in DA and the Wormhole GFX in both versions. Simple to Install and use, with no new game needed for them to show up.

The Asteroids are for DA ONLY!!
6 mb
15016 dls
July 2, 2007

The best part of GalCiv is the ability to design your own ships. Here are 36 "new" (not all are original) jewels for your designing pleasure!

V1.1: implements dummy left constructor and trade modules, ala GC2:DL.
V1.2: corrects error whereby some of the logo jewels didn't work if you didn't have my logo mod, removes extraneous files from download.
V1.3: corrected bump maps for lifeboat and docking ring, all other textures for the latter.
V1.4: corrected same bumpmaps so they look somewhat more correct.


Extract to your favorite mod folder.
4 kb
3058 dls
July 2, 2007
This Mod includes the Ultimate Anomaly. It also includes a random effect thingie for other anomolies. Seven Possobillitys. Many more in Version 2.In Version 2 there will be totally random numbers to.
145 kb
5401 dls
July 2, 2007
General Pants' Neon Lights Mod

by General Pants

When I made the Light Jewels Mod, I had two other lights in mind, but they required new textures, and I just didn't have the time. I still don't have time for them, but here they are... neon lights! These are solid-colored, differently-shaped versions of the light jewels. They lack the "glare" effect of the other lights, so they don't have a preferred orientation. Included are two new styles for each of the 20 color schemes (yup, that's 40 jewels): a long, think "rod" light and a "ring" light. These both have hardpoints, allowing you to use them to build glowing lattices and other exotic stuctures.


Extract to your favorite mod folder.
131 kb
5360 dls
July 2, 2007
DARK AVATAR ONLY!!!!!!!!!!!!!

General Pant's Logistics Jewels

by General Pants

31 more "new" jewels for your ships, with the loose theme of logistics... they mostly look either like stuff to transport things, or things in which to transport stuff. It's a bit of a stretch; see the "notes" below.

- Ten parts used on the asteroid mining bases, including the base core (not available elsewhere);

- all eight starbase "cores," both the DL and DA versions (I love the DL Influence base core!);

- the five ground forces units (including the turret!), so you can set up a staging area on your invasion ships;

- six dummy cargo hulls you can use as jewels (they are some of the best jewels in the game!);

- a dummy life-support module (the DA module is pretty cool;

- a dummy "brick" hull (well, *I* like it, anyway);

- The jewels are grouped in four "thematic" .xml files... if you don't like one of the "themes," just delete the file, and the jewels are gone!

Extract to your favorite mod folder.