124 kb
7572 dls
June 9, 2006
For the Star Wars fans. This comes with a race logo and portrait.
15 kb
3107 dls
June 9, 2006
The Starfleet Logo
4 mb
9840 dls
June 9, 2006
This is a conversion of the P81 NX-01 for Bridge Commander. Only the mesh and textures were converted as lightmaps don't seem to work in GC2. I added hardpoints so the ship would be usable in-game. The original BC mod is available at the following URL:

http://bridgecommander.filefront.com/file/Rick_knox_NX01;10137
16 kb
3494 dls
June 9, 2006
For those wishing a bit of nostalgia for their race, the C&C logos for Nod and the GID!
38 kb
3660 dls
June 9, 2006
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E-stab's Tech Tree Modification
- more effects & higher costs -
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Version 1.0 (12-May-2006)

Backup and replace your file in \GalCiv2\Data\English\ with this techtree.xml.

All changes listed below are additional effects, except when they replace old effects.
No tech prerequisites have been added or changed, only tech costs and direct effects.

- reworked all tech costs to be higher and increase more further up the tree

- every new drive type gives +10% trade
- the three trade techs give +25% trade, "neutral shipping" gives +50% trade
- "xeno business" and "xeno cultural trends" now give +25% trade

- halved the range bonuses given by the support techs (to +10%/+20%/+25%/+25%)

- "advanced hulls" and "superior hulls" now give +10% hitpoints
- "reinforced hull design" and "hardened hull design" now give +25% hitpoints

- the four economic techs now give +10% economics and trade
- "galactic stock exchanges" even gives +20% trade

- the four industrial techs now give +10% social and military production

- the three terraforming techs now give +5% morale
- the four morale techs now give +5%/+10%/+15%/+20% loyalty

- the five diplomacy techs now give +10%/+15%/+20%/+25%/+30% diplomacy
- the three government techs now give +10% diplomacy and influence
- the six influence techs now give +10% influence (+20% for "cultural conquest")
- the moral alignment techs now give +10% diplomacy and influence
- "concepts of malice" and "concepts of righteousness" give +25% loyalty additionally

- the first five research techs (those giving new buildings) now give +5% research
- "neutrality learning centers" now gives +10% research
- "deeper knowledge" now gives +10% research
- "galactic understanding" now gives +10% diplomacy, influence, economics and production
- "near omniscience" now gives +15% weapons, defense, hitpoints, soldiering, miniaturization and +5 logistics
- "beyond mortality" now gives +25% morale and +50% loyalty

- each new weapon type (not the mark x ones) gives +5% weapons, +10% for the last
- the three "evil" extra weapon techs now give +15% weapons
- each new defense system (not the mark x ones) gives +5% defense, +10% for the last
- the four "good" extra defense techs now give +10% defense
- each logistics tech gives +1 logistics more
1 kb
2501 dls
June 9, 2006
SS-01R Ranger
Ship Type: Altarian
Hull Type: Cargo

The Ranger is a high speed, long-range scout ship. Loaded with engines, sensors, and survey modules, the Ranger is an effective scout for exploring enemy and unexplored space. The download contain only ship hull, no components
1 mb
2563 dls
June 9, 2006
This is a simple ships pack in the Torian style. The ships are not very complex, because I prefer to leave somewhat unaltered their original shapes, when possible (and this is especially true for those ship style - like the Torian - in which the basic hulls are fairly complex); besides, most of the "extra" components do not mix themselves very well with the Torian hulls (it's a problem of textures, I believe); lastly, I neither have the time, nor the skill to design very complex ships. But maybe someone would find it useful nonetheless.

36 kb
2217 dls
June 9, 2006
Bone Dragon...rawr!
166 kb
3698 dls
June 9, 2006
i was just fooling around with my photoshop and came up with a couple of pretty cool logos. take them if you want them and you can make it your empire of alleince main pic but i don't really care so don't bug me about it. and if you want me to try to make a custom logo for you just post your request here
19 kb
5566 dls
June 2, 2006
This mod contains two versions of the logo used by the Terran Empire in Star Trek's Mirror Universe. Have fun crushing those aliens under the boot of Humanity!
853 kb
498704 dls
June 2, 2006
Here are 7 recolors of the custom character portrait from the game. Unzip them and place in C:\Documents and Settings\yourname\My Documents\My Games\GalCiv2\Portraits folder.
30 kb
6043 dls
June 2, 2006
This mod allows the player to play as the Dread Lords - the most powerful and evil force in the galaxy - as a custom race.

As long as you don't change anything on the screen, except the name fields, the stats and Dread Lord ship style will remain.

The Dread Lords also pack some nifty advantages. I couldn't find any "official" advantages in the game files (by which I mean the stats that the game actually uses for the Dread Lords) so I just stuck a whole load of stats at +500 etc. Which means the Dread Lords have very high advantages for almost everything.
16 kb
1829 dls
May 27, 2006
This is for my post at: http://forums.galciv2.com/?ForumID=348&AID=115715&cmd=myposts#889362
6 kb
19797 dls
May 27, 2006
Offical Readme for SilverArrow's Star Wars Ship pack Version 2
This set includes: Star Destroyer/Republic SD/ Sith Infiltraitor/TIE intersepter/ Lamba-class Shuttle/ KSF Firespray (AKA Jango's ship)
Step 1: Unzip to anywhere
Step 2: Open folder
Step 3: Move .xml and .shipcfg files to My Documents\My Games\GalCiv2\ships
Step 4: Start new game and kick butt with some awsome star wars inspired ships.
Step 5: Open beer
Step 6: opne Bere
Step 7: Neop rbee
:) Requierments GalCiv2 V 1.11 and Kryo's Hull mod for GC2 V1.11 and you must star a new game to have the ships Ion drive is requiered for the SD also hull sizes Huge and medium need to be reached. No weapons or stuff like that exepct for the SD have been placed.
2 mb
7124 dls
May 27, 2006
This is the Earth Force Warlock Class Heavy Destroyer from Babylon 5.

v1.1.: changes:
- added engine hardpoints inside the ship so engines dont destroy the look and feel of the ship
- decreased size a bit to be more in line with the other EA ships

If you have any problems, questions or comments please post them here:
http://forums.galciv2.com/?ForumID=348&AID=110956#878939